场景道具
是否为场景道具对象 is_scene_item
- args:
名字 | 类型 | 说明、描述 |
---|---|---|
obj | userdata | 对象 |
- | - | - |
ret:
boolean
是否为场景道具对象示例:
function isc_test_scene_item:is_scene_item()
local bit_scene_item = 1 << 4
local obj = edi.player:owner(module.player)
local scene = edi.object:get_scene(obj)
-- 查找场景内的scene_item
local objects = edi.scene:get_all_objects(scene, bit_scene_item)
for _, object in pairs(objects) do
local result = edi.scene_item:is_scene_item(object)
LOGI("isc_test_scene_item is_scene_item: " .. tostring(result))
end
end
获取场景道具配置信息 get_meta
- args:
名字 | 类型 | 说明、描述 |
---|---|---|
scene_item | userdata | 场景道具对象 |
- | - | - |
ret:
items_cfg
场景道具配置信息 items_cfg示例:
function isc_test_scene_item:get_meta()
local bit_scene_item = 1 << 4
local obj = edi.player:owner(module.player)
print(obj)
local scene = edi.object:get_scene(obj)
print(scene)
-- 查找场景内的scene_item
local objects = edi.scene:get_all_objects(scene, bit_scene_item)
for _, object in pairs(objects) do
local scene_item = edi.scene_item:cast(object)
local result = edi.scene_item:get_meta(scene_item)
LOGI("isc_test_scene_item get_meta: " .. tostring(result))
end
end
获取道具对象 get_item
- args:
名字 | 类型 | 说明、描述 |
---|---|---|
scene_item | userdata | 场景道具对象 |
- | - | - |
ret:
userdata
道具对象 item示例:
function isc_test_scene_item:get_item()
local bit_scene_item = 1 << 4
local obj = edi.player:owner(module.player)
local scene = edi.object:get_scene(obj)
-- 查找场景内的scene_item
local objects = edi.scene:get_all_objects(scene, bit_scene_item)
for _, object in pairs(objects) do
local scene_item = edi.scene_item:cast(object)
if scene_item ~= nil then
LOGI("isc_test_scene_item get_item ")
end
end
end